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tw.ui

Side: Client

Native UI elements: weapon wheel rank bar and countdown timer.

Functions

tw.ui.updateRank(level, xp, xp_required)

Displays a rank/XP bar in the weapon wheel UI.

ParameterTypeDescription
levelintegerCurrent level
xpintegerCurrent XP
xp_requiredintegerXP needed for next level

tw.ui.initTimer()

Initializes the countdown timer UI resources. Must be called before startTimer.

Returns: number or nil — Returns nil if initialization fails.


tw.ui.startTimer(duration, low_threshold?)

Starts a visible countdown timer on screen.

ParameterTypeDefaultDescription
durationintegerCountdown duration in seconds
low_thresholdinteger?Seconds remaining at which the timer turns red/urgent

tw.ui.stopTimer()

Stops the countdown timer before it reaches zero.


tw.ui.finishTimer()

Destroys the timer UI resources. Call this when you are completely done with the timer.

Examples

Rank bar in weapon wheel

lua
-- Show player is level 5, with 340/500 XP
tw.ui.updateRank(5, 340, 500)

Countdown timer workflow

lua
-- Initialize timer resources
local ok = tw.ui.initTimer()
if not ok then return end

-- Start a 2-minute countdown, turn red at 30 seconds
tw.ui.startTimer(120, 30)

-- ... game logic ...

-- Option A: stop early if player completes the task
tw.ui.stopTimer()

-- Always clean up when done
tw.ui.finishTimer()

Timer for a timed event

lua
tw.ui.initTimer()
tw.ui.startTimer(60, 10) -- 60 seconds, urgent at 10s remaining

Wait(60000)

tw.ui.finishTimer()

Notes

  • Always follow the workflow: initTimer() then startTimer() then finishTimer().
  • stopTimer() is optional — use it to end the countdown early without destroying the UI.
  • finishTimer() must always be called to release UI resources, even if stopTimer() was called.
  • updateRank() is independent from the timer functions and can be used on its own.

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